Delorean Time Machine: Back To The Future II: MMS636 Accessory
SKU: 27732469522

Delorean Time Machine: Back To The Future II: MMS636 Accessory

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Description

Delorean Time Machine: Back To The Future II: MMS636 AccessoryDelorean Time Machine: Back To The Future II: MMS636: Sixth Scale Accessory Crafted with impressive workmanship, the movie accurate DeLorean Time Machine collectible vehicle measures 72cm long, displays an impressive amount of details including multiple LED light up points on the exterior design and interior controls, signature gull wing doors, foldable wheels for flight hover mode, real like cable wires across exterior structure, detail recreation of

Delorean Time Machine: Back To The Future II: MMS636: Sixth Scale Accessory

Crafted with impressive workmanship, the movie-accurate DeLorean Time Machine collectible vehicle measures 72cm long, displays an impressive amount of details including multiple LED light-up points on the exterior design and interior controls, signature gull-wing doors, foldable wheels for flight hover mode, real-like cable wires across exterior structure, detail recreation of the time machine engine deck and cabin controls, and a specially designed base for the hovering DeLorean Time Machine.

 

WHAT'S IN THE BOX? 

The 1/6th scale DeLorean Time Machine Collectible Vehicle specially features:

  • Authentically and detailed likeness of DeLorean Time Machine in Back to the Future II
  • Approximately 72cm L x 35cm W x 25cm H
  • Exterior styling features:
  • LED light up function designs on headlights & rear signal lights, wheel rims, undercarriage, and reactor cooling vents
  • Functional gull-wing doors
  • Rotatable wheels can be folded and transform into a hovering Delorean Time Machine
  • Real-like cable wires across body and detailed structure of the engine cover, including Mr. Fusion energy reactor, nuclear reactor and reactor cooling vents at the rear car body
  • Interior design features:
  • Cabin controls with LED light up function including dashboard, Time Circuits Display, overhead panels, flux capacitor, and system display
  • Two (2) seaters
  • Sized to fit with Marty McFly and Doc Brown 1/6th scale Collectible Figures

Accessory:

  • Specially designed vehicle base for flight hover mode display

 

Release date: Approximately Q3 2023

*Prototype shown, final product may be slightly different.
**Light up function can be operated by USB power or battery.
***Battery not included for collectible. AA batteries required.
**** USB connecting cable is not included for collectible, Micro USB cable is required.
*****Product details could be subjected to change without further notice.

 

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      SKU: 27732469522

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      Vincent Marias
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      I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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      Imprescindible
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      Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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      Piotr S.
      Draper, US
      ★★★★★ 5
      good quality
      Format: Hardcover, Format: Hardcover
      Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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      Reviewed in the United States on February 13, 2019
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      Tyler aldrich
      Cuba, US
      ★★★★★ 4
      An Invaluable Book
      Format: Hardcover, Format: Hardcover
      Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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      ghostwriter
      Whiting, US
      ★★★★★ 5
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