SKU: 50605237676

Theotokos "Myrtidiotissa" icon

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Theotokos "Myrtidiotissa" iconOrthodox icon of the Most Holy Theotokos of the Myrtle Tree. Feast day September 24. The Icon of the Most Holy Theotokos "Of the Myrtle Tree" (Myrtidiotissa) is in the monastery church of Myrtides on the Greek island of Kythera. It derives its name from the fact that it was found in a myrtle bush in the fourteenth century. At that time, a shepherd was tending his sheep in a deserted valley which was filled with myrtle bushes. On September 24, forty

Orthodox icon of the Most Holy Theotokos of the Myrtle Tree.

Feast day September 24.

The Icon of the Most Holy Theotokos "Of the Myrtle Tree" (Myrtidiotissa) is in the monastery church of Myrtides on the Greek island of Kythera. It derives its name from the fact that it was found in a myrtle bush in the fourteenth century. At that time, a shepherd was tending his sheep in a deserted valley which was filled with myrtle bushes. On September 24, forty days after the Dormition, the Mother of God appeared to him and told him to seek her icon which had been brought to that place many years before. The shepherd fell to the ground in amazement, praying to the Theotokos.

As soon as he got up and turned around, he saw the icon in the branches of a myrtle bush. Weeping for joy, he brought the icon home and told his friends and relatives about how he had found it. When he awoke the next morning, the shepherd found the icon missing, and thought that perhaps someone had stolen it during the night. With a heavy heart, he led his sheep back to the spot where he had found the icon.

To his amazement, he saw the icon once again in the branches of the myrtle bush. Glorifying God, the man took the icon home with him once more. The next morning, it had disappeared just as it had before. When this happened a third time, the shepherd realized that the Mother of God wanted her icon to remain where it had first appeared. A small church was built to house the icon, and was called Of the Myrtle Tree, after the icon.

The building was replaced and enlarged over the years, and many miracles took place there. At the end of the sixteenth century Theodore Koumprianos, a descendant of the shepherd who found the icon, lived in the village of Kousoumari. He was a paralytic, and had an unshakeable faith that the Mother of God would heal him. Each year on September 24 he sent a family member to the church to light candles for him. One year he asked to be carried there by his family so that he might venerate the icon himself. During the Vigil, a great noise was heard coming from the direction of the sea. People fled the church, thinking that pirates were attacking.

The paralytic remained in the church by himself, entreating the Mother of God for protection. Suddenly, he heard a voice from the icon telling him to get up and flee. He stood up, and then walked out of the church. Soon he was able to run and catch up with his relatives, who rejoiced upon seeing this miracle. As it turned out, there was no pirate attack, and the noise was regarded as a sign of God's providence so that the paralytic could remain alone in church with the icon.

Since that time the Koumprianos family has celebrated the icon's Feast Day with a special reverence, since Theodore had been healed on that day. Some of the other miracles associated with the Most Holy Theotokos and her icon Of the Myrtle Tree include protection of the island from the plague, ending the barrenness of a Jewish woman from Alexandria, saving people from death, and many other great wonders. Pilgrims come to venerate the icon on the Feast of the Dormition (August 15), and also on the day of its discovery (September 24).

Reference: G.O.A.A.

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SKU: 50605237676

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Ryan
Natrona Heights, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
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Reviewed in the United States on April 3, 2017
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Christopher West
Whiting, US
★★★★★ 5
A Treasure Trove for Aspiring Game Developers! From Concepts to Mastery!
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Reviewed in the United States on September 22, 2023
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Aurélien
Battle Creek, US
★★★★★ 5
Great Book for Project-Based Learning
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As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
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Bradley Wardell
Alexandria, US
★★★★★ 5
Thorough and approachable
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Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
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Mike Athey
Lexington, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023

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